The goto
statement allows us to transfer control of the program to the specified label.
Syntax of goto Statement
goto label;
... .. ...
... .. ...
label:
statement;
The label is an identifier. When the goto
statement is encountered, the control of the program jumps to label:
and starts executing the code.
Example: goto Statement
// Program to calculate the sum and average of positive numbers
// If the user enters a negative number, the sum and average are displayed.
#include <stdio.h>
int main() {
const int maxInput = 100;
int i;
double number, average, sum = 0.0;
for (i = 1; i <= maxInput; ++i) {
printf("%d. Enter a number: ", i);
scanf("%lf", &number);
// go to jump if the user enters a negative number
if (number < 0.0) {
goto jump;
}
sum += number;
}
jump:
average = sum / (i - 1);
printf("Sum = %.2f\n", sum);
printf("Average = %.2f", average);
return 0;
}
Output
1. Enter a number: 3 2. Enter a number: 4.3 3. Enter a number: 9.3 4. Enter a number: -2.9 Sum = 16.60 Average = 5.53
Reasons to avoid goto
The use of goto
statement may lead to code that is buggy and hard to follow. For example,
one:
for (i = 0; i < number; ++i)
{
test += i;
goto two;
}
two:
if (test > 5) {
goto three;
}
... .. ...
Also, the goto
statement allows you to do bad stuff such as jump out of the scope.
That being said, goto
can be useful sometimes. For example: to break from nested loops.
Should you use goto?
If you think the use of goto
statement simplifies your program, you can use it. That being said, goto
is rarely useful and you can create any C program without using goto
altogether.
Here’s a quote from Bjarne Stroustrup, creator of C++, “The fact that ‘goto’ can do anything is exactly why we don’t use it.”