JavaScript Best Practices

By | August 27, 2022

Avoid global variables, avoid new, avoid ==, avoid eval()


Avoid Global Variables

Minimize the use of global variables.

This includes all data types, objects, and functions.

Global variables and functions can be overwritten by other scripts.

Use local variables instead, and learn how to use closures.


Always Declare Local Variables

All variables used in a function should be declared as local variables.

Local variables must be declared with the var keyword or the let keyword,or the const keyword, otherwise they will become global variables.

Strict mode does not allow undeclared variables.


Declarations on Top

It is a good coding practice to put all declarations at the top of each script or function.

This will:

  • Give cleaner code
  • Provide a single place to look for local variables
  • Make it easier to avoid unwanted (implied) global variables
  • Reduce the possibility of unwanted re-declarations

// Declare at the beginning
let firstName, lastName, price, discount, fullPrice;
// Use later
firstName = “John”;
lastName = “Doe”;
price = 19.90;
discount = 0.10;
fullPrice = price – discount;

This also goes for loop variables:
for (let i = 0; i < 5; i++) {

Initialize Variables

It is a good coding practice to initialize variables when you declare them.

This will:

  • Give cleaner code
  • Provide a single place to initialize variables
  • Avoid undefined values

// Declare and initiate at the beginning
let firstName = “”;
let lastName = “”;
let price = 0;
let discount = 0;
let fullPrice = 0,
const myArray = [];
const myObject = {};

Initializing variables provides an idea of the intended use (and intended data type).

Declare Objects with const

Declaring objects with const will prevent any accidental change of type:

Example

let car = {type:”Fiat”, model:”500″, color:”white”};
car = “Fiat”;      // Changes object to string

const car = {type:”Fiat”, model:”500″, color:”white”};
car = “Fiat”;      // Not possible

Declare Arrays with const

Declaring arrays with const will prevent any accidential change of type:

Example

let cars = [“Saab”, “Volvo”, “BMW”];
cars = 3;    // Changes array to number

const cars = [“Saab”, “Volvo”, “BMW”];
cars = 3;    // Not possible

Don’t Use new Object()

  • Use "" instead of new String()
  • Use 0 instead of new Number()
  • Use false instead of new Boolean()
  • Use {} instead of new Object()
  • Use [] instead of new Array()
  • Use /()/ instead of new RegExp()
  • Use function (){} instead of new Function()

Example

<!DOCTYPE html>
<html>
<body>
<h2>JavaScript Literal Constructors</h2>
<p id="demo"></p>
<script>
let x1 = "";
let x2 = 0;
let x3 = false;
const x4 = {};
const x5 = [];
const x6 = /()/;
const x7 = function(){};
document.getElementById("demo").innerHTML =
"x1: " + typeof x1 + "<br>" +
"x2: " + typeof x2 + "<br>" +
"x3: " + typeof x3 + "<br>" +
"x4: " + typeof x4 + "<br>" +
"x5: " + typeof x5 + "<br>" +
"x6: " + typeof x6 + "<br>" +
"x7: " + typeof x7 + "<br>";
</script>
​</body>
</html>

Result:

JavaScript Literal Constructors

x1: string
x2: number
x3: boolean
x4: object
x5: object
x6: object
x7: function

Beware of Automatic Type Conversions

JavaScript is loosely typed.

A variable can contain all data types.

A variable can change its data type:

Example

<!DOCTYPE html>
<html>
<body>
<h2>JavaScript Variables</h2>
<p>A variable can chang its type. In this example x is first a string then a number:</p>
<p id="demo"></p>
<script>
let x = "Hello";
x = 5;
document.getElementById("demo").innerHTML = typeof x;
</script>
​</body>
</html>​

Result:

JavaScript Variables

A variable can chang its type. In this example x is first a string then a number:

number

Beware that numbers can accidentally be converted to strings or NaN (Not a Number).

When doing mathematical operations, JavaScript can convert numbers to strings:

Example

<!DOCTYPE html>
<html>
<body>
<h2>JavaScript Variables</h2>
<p>Remove the comment (at the beginning of the lines) to test each case:</p>
<p id="demo"></p>
<script>
let x = 5;
//x = 5 + 7;    // x.valueOf() is 12, typeof x is a number
//x = 5 + "7";  // x.valueOf() is 57, typeof x is a string
//x = "5" + 7;  // x.valueOf() is 57, typeof x is a string
//x = 5 - 7;    // x.valueOf() is -2, typeof x is a number
//x = 5 - "7";  // x.valueOf() is -2, typeof x is a number
//x = "5" - 7;  // x.valueOf() is -2, typeof x is a number
//x = 5 - "x";  // x.valueOf() is NaN, typeof x is a number
​document.getElementById("demo").innerHTML = x.valueOf() + " " + typeof x;
</script>
​</body>
</html>

Result:

JavaScript Variables

Remove the comment (at the beginning of the lines) to test each case:

5 number

Subtracting a string from a string, does not generate an error but returns NaN (Not a Number):

Example

<!DOCTYPE html>
<html>
<body>
<h2>JavaScript Variables</h2>
<p>Subtracting a string from a string, does not generate an error but returns NaN (Not a Number):</p>
<p id="demo"></p>
<script>
document.getElementById("demo").innerHTML = "Hello" - "Dolly";
</script>
</body>
</html> 

Result:

JavaScript Variables

Subtracting a string from a string, does not generate an error but returns NaN (Not a Number):

NaN

Use === Comparison

The == comparison operator always converts (to matching types) before comparison.

The === operator forces comparison of values and type:

Example

<!DOCTYPE html>
<html>
<body>
<h2>JavaScript Comparisons</h2>
<p>Remove the comment (at the beginning of each line) to test each case:</p>
<p id="demo"></p>
<script>
let x;
//x = (0 == "");   // true
//x = (1 == "1");  // true
//x = (1 == true);   // true
//x = (0 === "");  // false
//x = (1 === "1");   // false
//x = (1 === true);  // false
document.getElementById("demo").innerHTML = x;
</script>
</body>
</html>

Result:

JavaScript Comparisons

Remove the comment (at the beginning of each line) to test each case:

undefined

Use Parameter Defaults

If a function is called with a missing argument, the value of the missing argument is set to undefined.

Undefined values can break your code. It is a good habit to assign default values to arguments.

Example

<!DOCTYPE html>
<html>
<body>
<h2>JavaScript Functions</h2>
<p>Setting a default value to a function parameter.</p>
<p id="demo"></p>
<script>
function myFunction(x, y) {
  if (y === undefined) {
    y = 0;
  }  
  return x * y;
}
document.getElementById("demo").innerHTML = myFunction(4);
</script>
​</body>
</html>

Result:

JavaScript Functions

Setting a default value to a function parameter.

0

End Your Switches with Defaults

Always end your switch statements with a default. Even if you think there is no need for it.

Example

<!DOCTYPE html>
<html>
<body>
<p id="demo"></p>
<script>
let day;
switch (new Date().getDay()) {
  case 0:
    day = "Sunday";
    break;
  case 1:
    day = "Monday";
    break;
  case 2:
    day = "Tuesday";
    break;
  case 3:
    day = "Wednesday";
    break;
  case 4:
    day = "Thursday";
    break;
  case 5:
    day = "Friday";
    break;
  case  6:
    day = "Saturday";
    break;
  default:
     day = "unknown";
}
document.getElementById("demo").innerHTML = "Today is " + day;
</script>
</body>
</html>

Result:

Today is Saturday

Avoid Number, String, and Boolean as Objects

Always treat numbers, strings, or booleans as primitive values. Not as objects.

Declaring these types as objects, slows down execution speed, and produces nasty side effects:

Example

<!DOCTYPE html>
<html>
<body>
<h2>JavaScript String Objects</h2>
<p>Never create strings as objects.</p>
<p>Strings and objects cannot be safely compared.</p>
<p id="demo"></p>
<script>
let x = "John";        // x is a string
let y = new String("John");  // y is an object
document.getElementById("demo").innerHTML = (x === y);
</script>
</body>
</html>

Result:

JavaScript String Objects

Never create strings as objects.

Strings and objects cannot be safely compared.

false

Or even worse:

Example

<!DOCTYPE html>
<html>
<body>
<h2>JavaScript String Objects</h2>
<p>Never create strings as objects.</p>
<p>JavaScript cannot compare objects.</p>
<p id="demo"></p>
​<script>
let x = new String("John"); 
let y = new String("John");
document.getElementById("demo").innerHTML = (x == y);
</script>
</body>
</html>

Result:

JavaScript String Objects

Never create strings as objects.

JavaScript cannot compare objects.

false

Avoid Using eval()

The eval() function is used to run text as code. In almost all cases, it should not be necessary to use it.

Because it allows arbitrary code to be run, it also represents a security problem.

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